Blossom battlerite12/31/2022 ![]() ![]() If Blossom is under a lot of focus, you can use the stun from your escape to turn the pressure back on the enemy. I can also see this being strong to turn momentum. Such as Sirius and Rhu Kahn jumping on you. I can see this being useful against impatient enemies that jump on you with their movement abilities. Haven't played with this too much as I've been playing different builds with the Hop and Acorn. Gift of Nature: Leave stun acorn at feet when you hop. I feel like people undervalue weaken as well, and as a Sirius Main, I feel like you get a lot of value out of weaken, like hitting the healer and reducing their damage through burst, or helping peel yourself and/or teammate. A 25dmg ranged m1 is a nice chunk considering the speed with which it comes out and travels. I have been finding that Blossom's damage seems a little low with taking a Hop Build. ![]() It has really great synergy with the tier 2 Spring Growth. Powerful Pitch: 5 bonus dmg on Charged M1, 40% weaken for 1.5s This seems like the best of the first tier. But at times it comes in really good, especially if someone sees the direction you jumped and immediately follows you with their jump, and in the case of jumping around a corner with two hops is also good for positioning. I find the double hop immediately after the first hop is usually unused or unnecessary. This seems like the second best, but not by far. Played maybe around 10-15 games so far as Blossom, mix of casual, brawl, and a few league games at low Plat currently.
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